Stable enough to lose fights you fully deserved.(Crews of 4-6)
✓ Enough room for early expansion
✓ Keeps combat from turning ugly
✓ Handles small crews without choking
✓ Smooth sailing during messy skirmishes
Crews who think bigger fights fix everything.(Crews of 8-12)
✓ Handles larger crews cleanly
✓ Scales well as chaos increases
✓ Multiple ships run without issue
✓ Building won’t tank performance
When everything explodes, it still runs clean. (Crews of 14-16)
✓ Designed for nonstop action
✓ Handles heavy world activity
✓ No hitching when fleets clash
✓ Massive builds run without drops